Fallout Online: Requiem
http://forum.fallout-requiem.ru/

Client on Linux
http://forum.fallout-requiem.ru/viewtopic.php?f=130&t=8570
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Автор:  Айсман [ 21 апр 2018, 19:09 ]
Заголовок сообщения:  Client on Linux

Hello Wasteland!
I want to post here problem of one player who is wanted to start to play FO, but have a problem with the installation of a client.
Thread viewtopic.php?f=130&t=8534 was not helpful, so we proceed to search solving of a problem of this player.
Bad thing - he is not speaking russian, obviously can not use russian part of the forum.
You can find him in Discord, nick
2MuhcRequiem!
Here is a short description of his problem and log file:

So one day, I try to run FOnline Requiem, and it works (for the first time I opened it) and then on second time when I try to open it, the game just show loading screen and disappeared/automatically closes before I get in login screen, I reinstalled and it doesn't help much, so I install D3D(Direct X) and try D3D and the game still fails.
For more detail (could be hopeless) I'm using Sparky Linux GameOver Edition (which is mroe limited than Fedora and Ubuntu)

Скрытый текст:
[00:092] Starting FOnline (version 0420-EB)...
[00:096] Engine initialization...
[00:223] Sprite manager initialization...
[00:259] OpenGL extension 'ARB_texture_multisample' not supported. Not critical.
[00:260] GraphicLoader::LoadEffect - Failed to link binary shader program, effect<3D_Simple.glsl>.
[00:277] GraphicLoader::LoadEffect - Failed to link binary shader program, effect<3D_Simple.glsl>.
[00:286] GraphicLoader::LoadEffect - Failed to link binary shader program, effect<3D_Skinned.glsl>.
[00:296] GraphicLoader::LoadEffect - Failed to link binary shader program, effect<3D_Skinned.glsl>.
[00:384] GraphicLoader::LoadEffect - Failed to link binary shader program, effect<2D_Default.glsl>.
[00:394] GraphicLoader::LoadEffect - Failed to link binary shader program, effect<Interface_Default.glsl>.
[00:400] GraphicLoader::LoadEffect - Failed to link binary shader program, effect<Primitive_Default.glsl>.
[00:408] GraphicLoader::LoadEffect - Failed to link binary shader program, effect<Contour_Default.glsl>.
[00:493] GraphicLoader::LoadEffect - Failed to link binary shader program, effect<Tile_Default.glsl>.
[00:514] GraphicLoader::LoadEffect - Failed to link binary shader program, effect<Flush_Texture.glsl>.
[00:519] GraphicLoader::LoadEffect - Failed to link binary shader program, effect<Flush_Primitive.glsl>.
[00:524] GraphicLoader::LoadEffect - Failed to link binary shader program, effect<Flush_Map.glsl>.
[00:562] Sprite manager initialization complete.
[00:801] GraphicLoader::LoadEffect - Failed to link binary shader program, effect<Font_Default.glsl>.
[00:807] Sound manager initialization...
[00:912] Sound manager initialization complete.
[00:913] LanguagePack::LoadAll - Unable to load MSG<FOTEXT.MSG>.
[00:913] LanguagePack::LoadAll - Unable to load MSG<FODLG.MSG>.
[00:913] LanguagePack::LoadAll - Unable to load MSG<FOOBJ.MSG>.
[00:913] LanguagePack::LoadAll - Unable to load MSG<FOGAME.MSG>.
[00:913] LanguagePack::LoadAll - Unable to load MSG<FOGM.MSG>.
[00:913] LanguagePack::LoadAll - Unable to load MSG<FOCOMBAT.MSG>.
[00:913] LanguagePack::LoadAll - Unable to load MSG<FOQUEST.MSG>.
[00:913] LanguagePack::LoadAll - Unable to load MSG<FOHOLO.MSG>.
[00:913] LanguagePack::LoadAll - Unable to load MSG<FOCRAFT.MSG>.
[00:913] LanguagePack::LoadAll - Unable to load MSG<FOINTERNAL.MSG>.
[00:913] CritType::InitFromMsg - Default zero type not loaded.
[00:957] Str::AddNameHash - Found equal hash for different names, name1<art\items\containers\dskglow1.frm>, name2<art\critters\habosale.frm>, hash<332946228>.
[01:104] SpriteManager::EndScene - OpenGL error. Run 'FOnline.exe -OpenGLDebug 1' to determine exact place of error.

Автор:  Медведев [ 22 апр 2018, 14:51 ]
Заголовок сообщения:  Re: Client on Linux

Айсман
Our client is not handle to be used on other OS. Stable client for linux created for last revisionsns of SDK only, but not for ours.

Автор:  VaultTec [ 22 апр 2018, 17:07 ]
Заголовок сообщения:  Re: Client on Linux

viewtopic.php?p=216523#p216523 as possibility
anyway d3d should work through Wine, isn't it? I was playing that way many years ago, performance was fine.

Автор:  Айсман [ 23 апр 2018, 23:53 ]
Заголовок сообщения:  Re: Client on Linux

thx, everything was transferred to player`s PM discord.
UPD. Thanks for the help, the problem is solved by installing Windows 7.

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