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 Заголовок сообщения: [Commodities] Base Cleaning Robot.
СообщениеДобавлено: 09 ноя 2017, 09:48 
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By VaultTec.

1. Containermarking - any container (including trunks) can be marked. You can only mark containers and trunks on private bases.
To mark a container - use a desired item on it.
After reloading client\revisiting location, you'll be able to see the icon of the item above container while holding ALT hotkey.

Example:
If you want to mark a container for decent armors, mark it as CAmk2.

Special marking rules:
a). Flower - this container will be ignored by robot.
b). Rotgut(vodka) - cleans the mark.
c). Junk - containment of this crates would be considered as floor, means robot will take items from it during small cleaning.
d). Super Toolkit - items considered valuable (except for Tier 3\Tier 4) with more then 5% deterioration will be put in it.

2. Repair robot knows how to clean up the base and stock the car.
Cost of any operation is 1 battery for 50 kilos.
For robot to start working you need at least 1 container marked with Super Toolkit and a container which isn't a category, for miscellaneous items - mark it with cosmetics or dices.
Ideal is to have a separate container for each category. You can craft containers on your private base then set them up as you like.
Volume of the crates are ignored by robot. More then one crate of same category is useless - robot will always keep putting items into the same one.

3. Configs.
Small cleaning - items from the floor and from Junk marked containers will be put to marked containers.
Full cleaning - all items, except for Flower marked ones, will be put to marked containers. Note that even if the item was already on it's place, it's weight will be added to operation cost.

Small loading - items from the floor and from Junk marked containers will be put to trunks.
Full loading - all items, except for Flower marked ones, will be put to marked containers, then got distributed to trunks.
In this configuration robot will put items in trunks even if those are marked with Flower. Moreover, if you'll have several trunks, items which was already been there can be mixed up (move from buggy to scout, for example). Means that any cars stockpiled with pvp-only gear you'd better move away from the base to another floor or move it to worldmap temporarily before cleaning.
Cost for items already been in trunks ain't increasing. Trunks are going to be loaded till their full volume.

For those who prefer to keep their gearsets on the floor - it's recommended to have several small containers, like pots, marked with Flower.

4. Category list.
You can assign any item from category for robot to work.
*Note: - deteriorated ones will go to repair.


Tier 1 armors - Leather Armor.
Tier 2 armors* - Combat Armor mk2.
Combine armors and modules* - FFL Tesla Coil.
Power armors* - APA.

Melee* - Supersledge Hammer.
Small Guns* - Gauss.
Big Guns* - Bazooka.
Energy Guns* - Yk32 Rofle.
Engineer Guns* - Gas Laser.
Throwing - Frag Grenade.
Tier 3 weapons - Gattling.
Tier 4 weapons - Stoner PLP.
Traps - C4.
Junk weapons - 10mm SMG.

Ammo - Microfusion Cell.
Drinks\Food - Nuka-Cola.
Drugs - Superstimpack.
Books - First Aid Book.

Instruments and recipes - Chem Lab.
Tier 4 resources - Accumulator.
Resources - Steel.

Utility slot items - Stealthboy.
Money/implants/dog tags - Coins.
Lockpick - Suitcase.
Keys - Red Keycard.

If category is not created (i.e. no marked crate) or item is not categorized at all (i.e. some weird stuff like dolls etc), it'll move to the container for Miscelaneous.

Some category updates are available, but you need a really strong argumentation for me to do so.

"IMMA VERY STEWPID PK GIMME SHORT ONE"
"Я ОЧЕНЬ ТУПОЙ ГОП ОБЪЯСНИТЕ КРАТКО"
For your main base:
1. All private crates and all trunks - mark with Flower. Put gearsets only in that crates (craft lots of them), don't put loot on the floor.
2. On all other crates use an item you'll probably stockpile there. Bazookas to bazookas, mate. Crate for stuff to repair - use supertoolkit.
3. Drop everything you loot from NPC players. Repeat untill fps drops to ~20.
4. Gib small energy cells to robot untill his appetite is satisfied.
5. Ask him to do "Small Cleaning".
Your base is fine.

For your side bases:
1. Stash drugs/gearsets and other stuff which must stay here in some locker, mark it with Flower.
2. Drop everything you loot from NPC players. Repeat untill fps drops to ~20.
3. Bring sum Hummer and robot-repairer. Hammer should be marked as Flower, robot fed, right.
4. Ask Small Loading.
5. Bring Hummer and robot to main base.
6. Use Junk on Hummer.
7. Ask Small Cleaning.
Your side base is brought to main one. If Hummer's volume was not enough, repeat 3-7.

Thanks to Fleschman for categorising the stuff.

_________________
FOnline Requiem
No faction. No characters registered.
25th Session.


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 Заголовок сообщения: Re: [Commodities] Base Cleaning Robot.
СообщениеДобавлено: 09 ноя 2017, 19:01 
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For now crate marked with super toolkit is not necessity, if there isn't one, robot will ignore deterioration and put broken items in same crate with new ones.

_________________
пс : удаление поста считается признанием изложенной в нем мысли


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